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Rubble Trouble - VR Game

Shoutout to the amazing people I had the pleasure to work with on this project:

Bart Van Steenhuyse (Programming)
Brecht Uytterschaut (Programming)
Zeno Watteeuw (Programming)
Ruben Van Espen (Art)
Steven Roelant (Art)

Rubble Trouble is a student project and the final product of eight weeks of work during my time at Howest DAE. It is a physical intensive VR game, with an aim to make working out more fun. The game was created for the Howest Sport and Innovation Campus in Brugge.

My responsibilities during this project were:
Art Direction
Shader Setup
Level Design
Creation of Tileable Textures
Particle Effects
Some Props & Traps Meshes

Gameplay Trailer

Some Tileable Textures for the Game

Some Tileable Textures for the Game

Ice Explosion of the Freezer Trap