Small game I worked on together with three other amazing team members over the course of give or take twelve weeks (10 hours / week).
During this project I was responsible for most of the art parts. Starting from creating an art bible and developing a pipeline for fast asset creation, over modeling all the environment assets and gameplay props to level design. All the while trying to maintain a consistent artstyle troughout the whole project.
UI and FX were not done by me, but I gave constant feedback so they would align with the rest of our game.
Working on this game I learned a lot about what is possible in such a short amount of time and what is not. Being the only artist of the group, the artstyle had to be simplified and the pipeline very streamlined for me to create all necessary assets in time. Furthermore, compromising with my programmers was crucial to achieve a finished game in the end.
Check it out on itch.io
https://gameprojectsgroup16.itch.io/castle-siege
Hit The Tower Trailer